Presented by: Steve Martin
Collaboration is essential for any project or program success, especially in Agile. In this session, we’ll take a slight twist to the traditional airplane folding game. The intent is to highlight the importance of transitioning away from “throwing the requirements over the wall” to a group of people that have been deemed by above to be a team (but are really just a bunch of folks sitting next to each other not really working together as a team). Instead, we’ll see how truly collaborating together and focusing in on a common goal not only helps improve throughput but joy and satisfaction as well.
Presented by: Josh Grob
Month after month, year after year Gallup reports that over 70% of employees are disengaged. On the other hand studies from the Standish Group (Chaos 2014) and Emotional Intelligence work by Daniel Goleman repeatedly show that engaged, highly productive teams have deep emotional connections. In order to make positive team progress it is clear that it is up to the individual to become self aware of their current emotional state and feel comfortable sharing that with the team. This game provides a simple, low tech, approach to identify the reasons behind one’s emotional state, and how to use that knowledge to engage with his/her team. As importantly, it strongly encourages the player to ask for help, increasing that person’s emotional connection with someone else. This game is based on the Check-in Core Protocol originated by Michele and Jim McCarthy, and looks inward so that the individual gains self-awareness.
Presented by: Lisa Sieverts
Using one of Thiagi's Frame Games, we'll run through the Hello Game, which is a highly interactive way to begin a workshop. The Hello game serves the purpose of collecting useful information from the group, such as experience and expectations, in a fast and collaborative way.
Presented by: Paul Wynia
In collaborative environments communication between team members is key to not only success, but survival. But how aware are your team members of how they communicate? Is there a common language and approach that is understood and agreed to?
Using the Empathy Toy from Twenty One Toys we explore the difficulties that can occur when a common language is missing and how to create a framework that can be used to avoid misunderstandings and other pitfalls. This game was developed by Paul to be used with Agile teams and is not part of the Empathy Toy Facilitator's guide.
A Team Game to Assess Knowledge & Readiness
Presented by: Laura Powers
Based on the matchmaking game "Hot or Not" - the game "Scrum or Not" is designed to conclude an introductory scrum training workshop. It gives the group an opportunity to test their knowledge in a fast-paced game where everything is not scrum, but it certainly sounds like it could be.
An Interactive Card Game to Promote Agile Culture
Presented by: Nathan Robbel
It is a dark time for Agile teams. They've become... comfortable. Stuck in their ways. They talk the talk, but walking the walk of continuous improvement has been forgotten countless sprints ago. The Principles of Agile used to ring true, but now few team members can recite more than one of them. Can nothing be done? Are these teams doomed to an endless cycle of complacency?