Presented by: Dr. Sivasailam “Thiagi” Thiagarajan
Simulation of Pair Programming via Tangrams Exercise
Presented by: David Koontz
Presented by: Nancy Van Schooenderwoert
Presented by: Dawna Jones
The clash between Agile principles and traditional management presents an opportunity to close the gap. Otherwise Agile can not be used to scale innovation. In this interactive game, you'll survey your colleagues, formulate transformational questions designed to unlock fixed thinking, test them on your friends, then debrief. You'll walk away with insights into brain science and how to use it to turn tension into constructive action.
Presented by: Mike Bowler
Presented by: Mariya Breyter
Presented by: Andrea Chiou
FeatureBan is a simple and quick simulation that introduces several of the key concepts of Kanban, including visualization, feedback loops and limiting work in process and that lets participants learn by doing. The simulation is also useful because it lets organizations who are curious about Kanban quickly learn about it before investing further. Mike Burrows invented the simulation, but in this session I will present a modified version that I have used with both technical and non-technical audiences.
Presented by: Jason Tice
an MIT game
Presented by: Michael Nir and Wendy Wong
PLUS Building a REAL Team
Presented by: Todd Charron
Make your retrospectives more effective using LEGO SERIOUS PLAY techniques
Presented by: Ellen Grove and Mike Bowler
In order for teams to step into high performance. it's critical that they develop the practice of having effective conversations about what is and isn't working. Yet in practice, the retrospective meeting is often the least-valued of the agile events: team members feel that their retros are boring, repetitive, and superficial.
Presented by: David Grabel, JP Beaudry and Sean Barrett
Sharon Bowman's Training From the Back of the Room brings games to teaching and training. This provides an immersive, hands-on learning experience. One of her key messages is "Do the thing to learn the thing." We have created an introductory class on the underlying principles of Agile. This class follows Sharon's 4C (Connection, Concept, Concrete Practice, and Close) map. We will present this class with a focus on the games that utilize Sharon Bowman's principles and reflect on how this class was constructed.